Spector, of course, is known as the video-game visionary who used this concept to chart new territory for the medium with creations such as the first-person adventure “System Shock” in the mid-’90s and later “Deux Ex,” among other titles. “It’s called ‘Power of Two’ for a reason,” Spector says, adding this game, like his previous game creations, is based on his oft-stated belief that “play style matters.” That concept says that a player might have a greater degree of free will in manipulating his or her game world, but actions do come with consequences. Legendary game creator Warren Spector, creative director of Junction Point Studios, which developed the franchise, says players can succeed more quickly and completely when both characters use their unique talents to work together rather than competing against one another. Such is true with Disney Interactive’s latest console game release, “Epic Mickey 2: The Power of Two.” A sequel to 2010’s Wii-only “Epic Mickey,” the game is now available this week and this time is being released for multiple platforms - Wii, PlayStation 3, Xbox 360 and even the upcoming Wii U. Transformational journeys, especially those epic in nature, oftentimes only can succeed by the power of a pair of friends banding together and uniting in a common quest. Would Dumbo ever learn to fly were it not for Timothy? How long would genetic Experiment 626 last on Earth if not for Lilo?Īnd let’s face it: Moving day would come and go without Woody were it not for the helping hand (and retractable wings) of Buzz Lightyear. Such is true of most beloved adventures associated with Disney. In humankind’s shared mythology of the hero’s journey, the path to adventure, transformation and atonement sometimes is taken alone – though more times than not it is completed with the help of a trusted friend.
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